Difference Between Mockup And Prototype
One way to quickly understand the difference between wireframes mockups and prototypes is to compare them visually.
Difference between mockup and prototype. You can test it present it to clients for approval etc. Mockups are not just used by the internal development and testing teams but can also be shown to the client as it depicts how the final product will look like in detail. Below you can see the major difference between wireframes and mockups.
As nouns the difference between prototype and mockup is that prototype is an original object or form which is a basis for other objects forms or for its models and generalizations while mockup is a prototype usually low fidelity such as paper illustrations screenshots or simple configurations of screens with limited interaction. Some relevant terms design tools design examples and free resources are provided for your convenience. As a verb prototype is to create a prototype of.
Once there you will find great tools and free resources that will help you build your first app prototype. A prototype can be hi fidelity or lo fidelity but its interactive and is used to test the flow from screen to screen or page to page. A prototype is an interactive clickable walkthrough of a product or website.
In terms of ux or digital product design a mockup is generally defined as a static hi fidelity visual design of a product. This article explains the differences between them in details and help you understand when a wireframe prototype and mockup should be used in the design process. Prototypes are high fidelity representations that demonstrate how a user will interact with the new product or feature.
Mockups are static yet realistic renderings of what a product or feature will look like and how it will be used. In fact they are only needed to demonstrate the design and are full size images of your future website. The key difference between mockups and prototypes is that mockups are not interactive.